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A game where you're constantly digging downward and collecting treasure whilst avoiding enemies. Our original concept was a mixture between Mille Bornes and Flux, however due to the time limit of the Game Jam, we only got a small portion of that implemented. We used a lot of Kenny's art assets, and some game-icons.net assets. We made this for the Yogscast Game Jam 2020 [12/04/20-12/06/20] Controls: SPACE: Use cardARROW KEYS: Navigate cards Cards DRILL DOWN: Once, twice, three timesDRILL DIAGONAL: Once, twice, three timesSHOCK ENEMIES: 3x3 tile radiusMAGNET: 2 tile radius Once you run out of cards, you reshuffle and lose an energy. Once you either run out of energy or health, the game ends. Enemies SLIME: Stationary, damage the player when stepped on. SAW: Moves across the screen whilst destroying anything in its path. Both enemies die when shocked. Tiles NORMAL DIRT: One DrillHARD DIRT: Two DrillsHARDER DIRT: Three Drills ROCK: Four Drills Pickups BRONZE COIN: One PointSILVER COIN: Five PointsGOLD COIN: Ten PointsBLUE GEM: Twenty-Five PointsYELLOW GEM: Fifty PointsGREEN GEM: One Hundred PointsRED GEM: Two Hundred Points We were able to get these modifiers into the final product: Xephos and Honeydew - Make a game that involves digging! Don’t dig too deep though!Drink More Glurp - Put some aliens in it!Pitch, Please - Make it a cardslinger Made in St Louis using HaxeFlixel. Tim and Naomi Hely, the creators


Developer
Axol Studio
Publisher
Unknown
Release Date
Dec 6, 2020
ESRB Rating
Not Rated
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